TIME LIMIT: Games are 7 innings. No new inning will begin after 2 hours and 15
minutes from the start of the game. Start of the game shall be when the
first pitch is thrown. If the game is tied at the end of the time limit,
(7innings or 2 hours and 15 minutes), then one more complete inning will
be played. If the game is still tied then the game shall be scored as a
tie. Only exception is the Championship game, which shall be 7 innings
long and in case of a tie then played until complete.
BATS: All players will use
wood bats. (Includes maple, composite or Baum Bats, or bamboo)
ELIGIBILITY: All players must have played on a previous Fantasy Camp Team,
unless previous exemption has been arranged with Tournament Director. In
the case of a complete team registration, the team may have a maximum of 3
players who meet all other eligibility requirements but have not played on
a fantasy camp team. All players must be 30 years of age or older by April 24, 2010 in order to play. No player under the age of 40 is permitted to
pitch.
LEAD OFFS: No runner may lead
beyond the cutout for the base they occupy. Once the pitcher has committed
the throw to home plate then a secondary lead may be taken.
STEALING: Each team gets five
steal attempts per game.A steal
attempt is defined as any time the runner is in motion before a pitch that
has been delivered is swung at, a delayed steal after the ball crosses
home plate or the catcher receives the ball, or if a runner takes off
toward the next base immediately when a pickoff throw is made by the
catcher.Each team is responsible
for keeping track of its opponents’ steal attempts and conferring to make
sure the numbers match up after each inning.If a runner steals and the batter makes
contact with the pitch, it is not considered a steal attempt.
PICKOFFS: Are permitted by the
catcher and the pitcher (from the stretch position), and are played
according to MLB rules. The runner must be tagged in order to be out and
may advance to the next base on an overthrown ball without tagging up.
PASSED BALLS/WILD PITCHES: Runners can advance only one base on a passed ball or wild pitch,
stealing of home is never permitted – even as part of a double steal –
however runners can score from third base on a wild pitch or passed ball.
STRIKE THREE: A batter can run on a dropped third strike with two outs or with
fewer than two outs if no one is on first base.
BATTING ORDER: Teams with 12 or fewer players must bat all players. Teams with
greater than 12 players must bat a minimum of 12 players. A/B slotting is
permitted. A/B slots must be completed before the game starts and no team
may use more than 2 A/B slots per game.
SUBSTITUTION: Defensive substitutions can be made at any time.
INJURIES and LATE ARRIVALS: Players who are injured during the game and can no longer play will
be removed from the batting order and not eligible to play the remainder of
the game. It will not be an automatic out if the injured player cannot
bat. However if a team has A/B slotted a player(s) then one of the B
slotted players must fill the vacated spot in the order. Players who
arrive after the start of the game can be added to the bottom of the line-up.
COURTESY RUNNER: A courtesy runner may be used at anytime once the designated batter
reaches base. Batters needing runners should be designated prior to the
start of the game unless an injury occurs during the game. A courtesy
runner should be the batter who made the last batted out.Courtesy runners must be designated
prior to the start of the game. If there are 2 outs and the catcher is a
base runner, then a courtesy runner must be utilized.
SLIDE: Base runners MUST
slide or get out of the way if there is a play to the
base they
are advancing to. For example if you are forced to second base you must slide
into the bag or veer off to the outfield in order to allow the fielder to make
a throw to first base.Failure to do so
may result in an interference call by the umpire.
PROTECTIVE GEAR:All batters MUST wear a
batting helmet.
Catcher’s skull cap is not permitted while at bat. First and Third
base coaches must wear protective head gear.
Prior to the start of the game, managers will exchange line-up cards
with
Each other and the umpires.
There will be a 10 run MERCY
RULE after the 5th inning.
COURTESY: This is a time
honored game. There is NO SMOKING
permitted in
the dugout or the dugout area. ALCOHOL is not permitted
anywhere on
the field.WATCH you language. Umpires
are there to make
calls, not
to be abused. Disputed calls, involving the rules of the game, may
only be argued by the team manager.
All players must sign a waiver form which must be done prior to the
start
of the Series. No player will be permitted to play unless the
waiver form is signed.Unless
otherwise specified, rules of Major League Baseball shall apply.
*Rules are subject to change at the discretion of the camp director